Arknights: Endfield · version 1.5
Weapons: every weapon's ATK & skills
79 weapons: base ATK at levels 1, 20, 40, 60, 80 and 90, all three weapon skills, the potentials P1–P5, and the full promotion bill. Values come from the game's own growth curves, not from a spreadsheet copy.
Arknights: Endfield has 79 weapons as of version 1.5. Pair one with an operator on the operator roster or the build index; for the gear that goes with it, see gear.
79 weapons · showing 60
All weapons
Every entry, alphabetically. The grid above paginates to keep the page inside its request budget; this list does not.
- Aggeloslayer
- Amaranthine Tassel
- Ancient Canal
- Artzy Tyrannical
- Aspirant
- Beacon of Duty
- Bedazzling Night Debut
- Blessing of Lustrous Carmine
- Brigand's Calling
- Chimeric Justice
- Chivalric Virtues
- Clannibal
- Cohesive Traction
- Darhoff 7
- Delivery Guaranteed
- Detonation Unit
- Dreams of the Starry Beach
- Eminent Repute
- Exemplar
- Farsight
- Finchaser 3.0
- Finishing Call
- Flickers in the Mist
- Fluorescent Roc
- Forgeborn Scathe
- Former Finery
- Fortmaker
- Freedom to Proselytize
- Glorious Memory
- Golden Age
- Grand Vision
- Home Longing
- Howling Guard
- Hypernova Auto
- Industry 0.1
- JET
- Jiminy 12
- Junction Point
- Khravengger
- Lone Barge
- Long Road
- Lupine Scarlet
- Monaihe
- Mountain Bearer
- Navigator
- Never Rest
- OBJ Arts Identifier
- OBJ Edge of Lightness
- OBJ Heavy Burden
- OBJ Razorhorn
- OBJ Velocitous
- Oblivion
- Opero 77
- Opus: Etch Figure
- Opus: The Living
- Pathfinder's Beacon
- Peco 5
- Phantom Pain
- Prominent Edge
- Quencher
- Rapid Ascent
- Rational Farewell
- Seeker of Dark Lung
- Stanza of Memorials
- Suffering's End
- Sundered Prince
- Sundering Steel
- Tarr 11
- Thermite Cutter
- Thunderberge
- Twelve Questions
- Type 42: Solemn Phalanx
- Umbra of Frigid Eventide
- Umbral Torch
- Valiant
- Wave Tide
- Wedge
- White Night Nova
- Wild Wanderer
Weapons FAQ
- How many weapons are in Arknights: Endfield?
- This index carries 79 weapons across Sword, Great Sword, Polearm, Handcannon and Arts Unit, each with base ATK at levels 1, 20, 40, 60, 80 and 90 read from the game's own growth curves.
- What do the three weapon skills do?
- A weapon carries three skills, upgraded together: two are flat stat boosts (an attribute like Agility or ATK) and the third is the named effect that usually decides whether the weapon is worth building. Each weapon's own page lists all three.
- What are P1–P5 potentials?
- Five upgrade tiers unlocked by owning duplicate copies of the same weapon, each adding a stat bump on top of the base skills. A weapon's page states its own P1–P5 text where the wiki carries it.
- Which weapon type should I pick for an operator?
- An operator can only equip the weapon type shown on their own page, so the choice is which weapon of that type, not which type. The build index pairs every operator with a recommended weapon.