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Arcane, Nature Caster operator | Arknights: Endfield

Hongshan Academy of Sciences

Arcane

Build guide · Arknights: Endfield

6-star
NatureCasterArts UnitMain DPS

English voice: Julia Gu

The best Arcane build in Arknights: Endfield (Version 1.5) is Type 42: Solemn Phalanx with Hot Work. Updated September 20, 2026

Key facts

The best Arcane build in Arknights: Endfield (Version 1.5) is Type 42: Solemn Phalanx with Hot Work. 6-star Nature Caster operator.

Rarity
6★
Attribute
Nature
Class
Caster
Weapon type
Arts Unit
Faction
Hongshan Academy of Sciences
Released
Version 1.4 · 2026-07-16
Best weapon
Type 42: Solemn Phalanx
Core set
Hot Work
Tier list
T0
Where these rankings come fromThe weapon order, gear sets and Potential verdicts on this tab are prydwen.gg’s, measured in play and condensed to a sentence each. Relative damage figures are ratios against the bottom of each ranking, not absolute numbers, and each one holds only for the Potential and team its row states. Everything else (base stats, skill text, material totals) is read from the game’s own data.

Weapons

Gear

Hot Work gear set | Arknights: Endfield
CoreHot Work

Hot Work is INT Arcane's best set, since her Corrosion upkeep triggers its 50% Nature DMG bonus, and though that only lasts 10 seconds, her burst rotation stays inside that window while its stats match her Intellect and Will needs.

3PC3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Also works

  • Eternal Xiranite gear set | Arknights: EndfieldEternal XiraniteEternal Xiranite was built alongside WILL Arcane, its Secondary Attribute Bonus covering what her INT-boosting weapons cost her so she clears 640 WILL for maxed bonuses, plus its DMG Dealt effect adds team value.

Skill priority

  1. #1

    ULTIMATE

    Max first

  2. #2

    COMBO SKILL

    Then

  3. #3

    BASIC ATTACK

    Next

  4. #4

    BATTLE SKILL

    Later

Best Potentials

  1. P1worth pulling
  2. P2
  3. P3
  4. P4
  5. P5worth pulling
  • P1Top pick

    Watcher of the Sea

    • 107% solo
    • 105.7% in team

    Watcher of the Sea punches above its early rank, giving a x1.3 Combo Skill multiplier, 10 extra SP return on INT form's Battle Skill detonation, and a 6% Susceptibility boost on WILL form's Combo Skill.

    In game

    Combo skill Yinglung Stance IV improved: DMG Multiplier is increased to 1.3 times the original. Array Arcana: INT: Hitting an enemy under Imprisonment with Arcane's battle skill returns 10 additional SP. Array Arcana: WILL: Effects of Nature Susceptibility and Cryo Susceptibility applied +6%.

  • P5

    Homeward Glance

    • 130.4% solo
    • 125% in team

    Homeward Glance is Arcane's strongest Potential: 16% Arts Amp and a x1.3 Gloompurge multiplier on INT's Ultimate, or 7% more Susceptibility and a 30% Combo Skill cooldown cut on WILL, INT ahead in short fights and WILL in longer ones.

    In game

    Ultimate Gloompurge improved: Array Arcana: INT: During the ultimate, Arcane gains 16% Arts Amp. DMG Multiplier of Gloompurge Arcana (ultimate sequence 2) is increased to 1.3 times the original. Array Arcana: WILL: Further increases the effects of Nature Susceptibility and Cryo Susceptibility applied by Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) by +7%. After casting Gloompurge Arcana (ultimate sequence 2), if combo skill Yinglung Stance IV is still in its cooldown, immediately shorten the length of the cooldown by 30%.

Every Potential Arcane has, in full, is on the Kit tab. This is only which of them are worth the pulls.

Teams

Arcane team

Nature · CorrosionLeads

Arcane self-sustains her own Corrosion, so this team spends its other three slots on Amp and healing rather than on a second Nature source. Tangtang lays the Cryo her infliction consumes, and Xaihi’s buffs do more for the total damage than a fourth attacker would.

  1. Arcane, Nature Caster operator | Arknights: EndfieldArcane, this operatorMain DPS · Corrosion trigger
  2. Tangtang, Cryo Caster operator | Arknights: EndfieldTangtangCryo infliction to stack
  3. Xaihi, Cryo Supporter operator | Arknights: EndfieldXaihiSupporter · Amp and HP treatment
  4. Akekuri, Heat Vanguard operator | Arknights: EndfieldAkekuriVanguard · SP

Typhoeus team

Nature · sustained Arts BurstPlays Enabler · groups enemies and duplicates Inflictions

Typhoeus deals her damage over a sustained Arts Burst rather than a single spike, which suits exactly two enemies on the field and less anywhere else. Prydwen debuted the team at T0.5 and is still watching how it holds up against faster single-target squads.

  1. Typhoeus, Nature Striker operator | Arknights: EndfieldTyphoeusMain DPS · sustained Arts Burst
  2. Perlica, Electric Caster operator | Arknights: EndfieldPerlicaElectric infliction to stack
  3. Arcane, Nature Caster operator | Arknights: EndfieldArcane, this operatorEnabler · groups enemies and duplicates Inflictions
  4. Xaihi, Cryo Supporter operator | Arknights: EndfieldXaihiSupporter · Amp and HP treatment

Zhuang Fangyi team

Electric · ElectrificationStands in for Arclight

Zhuang Fangyi’s Electrification raises the Arts damage the whole squad deals, so Perlica keeps a second Electric source ready for when Arclight’s own runs out. Arclight’s Ultimate alone covers 100 SP and 70 stagger, which is most of what the rotation costs.

  1. Zhuang Fangyi, Electric Striker operator | Arknights: EndfieldZhuang FangyiMain DPS · Electrification trigger
  2. Perlica, Electric Caster operator | Arknights: EndfieldPerlicaElectric infliction to stack
  3. Arclight, Electric Vanguard operator | Arknights: EndfieldArclightVanguard · SP and staggeror Arcane
  4. Gilberta, Nature Supporter operator | Arknights: EndfieldGilbertaSupporter · Nature infliction and grouping

Laevatain team

Heat · CombustionStands in for Antal

Combustion needs a non-Heat infliction already on the target, so Wulfgard or Camille does the stacking while Laevatain triggers it. Her four Melting Flame stacks take time to build, which is the gap newer Heat carries have started to close.

  1. Laevatain, Heat Striker operator | Arknights: EndfieldLaevatainMain DPS · Combustion trigger
  2. Wulfgard, Heat Caster operator | Arknights: EndfieldWulfgardHeat infliction to stack
  3. Antal, Electric Supporter operator | Arknights: EndfieldAntalSupporter · Arts susceptibility and Ampor Arcane
  4. Ardelia, Nature Supporter operator | Arknights: EndfieldArdeliaSupporter · HP treatment

Last Rite team

Cryo · SolidificationStands in for Tangtang

Last Rite is the Solidification carry every account can reach without a Chartered banner, and Tangtang covers the mob clear her own kit is thin on. Xaihi’s Amp is high enough that Prydwen credits much of this team’s damage to her buffs rather than to Last Rite’s own numbers.

  1. Last Rite, Cryo Striker operator | Arknights: EndfieldLast RiteMain DPS · Solidification trigger
  2. Xaihi, Cryo Supporter operator | Arknights: EndfieldXaihiSupporter · Amp and HP treatment
  3. Tangtang, Cryo Caster operator | Arknights: EndfieldTangtangCryo infliction to stackor Arcane
  4. Perlica, Electric Caster operator | Arknights: EndfieldPerlicaElectric infliction to stack

Yvonne team

Cryo · Solidification into ShatterStands in for Gilberta

Yvonne’s Solidify plus crit still Shatters for free Physical damage through a Guard, and Tangtang’s Cryo keeps the reaction stocked, though Prydwen notes Tangtang now earns more from a Rossi rotation than from this one.

  1. Yvonne, Cryo Striker operator | Arknights: EndfieldYvonneMain DPS · Solidification trigger
  2. Xaihi, Cryo Supporter operator | Arknights: EndfieldXaihiSupporter · Amp and HP treatment
  3. Gilberta, Nature Supporter operator | Arknights: EndfieldGilbertaSupporter · Nature infliction and groupingor Arcane
  4. Tangtang, Cryo Caster operator | Arknights: EndfieldTangtangCryo infliction to stack

All teams, with every replacement

Arknights: Endfield 6★ Nature Caster Main DPS

Arcane build summary

Updated September 20, 2026

Type 42: Solemn Phalanx tops the weapon ranking for Arcane, at 100.00% relative damage at P0 in the solo column, ahead of Junction Point, Detonation Unit and Oblivion. That order is prydwen.gg's, measured in play and condensed to a sentence each; every row of it sits under Weapons below.

Run Hot Work on Arcane, with Eternal Xiranite behind it.

Skill priority is ULTIMATE > COMBO SKILL > BASIC ATTACK > BATTLE SKILL. The Ultimate costs 100 Ultimate Energy, which is what an Ultimate Gain Efficiency target has to clear.

The strongest team is Arcane, Tangtang, Xaihi and Akekuri, built around Arcane: Nature · Corrosion.

Role
Main DPS / Support
Gear set
Hot Work
Skill priority
ULTIMATE > COMBO SKILL > BASIC ATTACK > BATTLE SKILL
Best team
Arcane, Tangtang, Xaihi, Akekuri
Ultimate Energy cost
100 Ultimate Energy
Key promotion material
8× Talos Cap
Last updated
September 20, 2026

Skills

Arcane Artillery Interdiction (Array Arcana: INT), Basic Attack icon | Arknights: Endfield
Basic

Artillery Interdiction (Array Arcana: INT)

BASIC ATTACK: An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.

Skill level

BATK SEQ 1 Multiplier
42%
BATK SEQ 2 Multiplier
48%
BATK SEQ 3 Multiplier
75%
BATK SEQ 4 Multiplier
80%
BATK SEQ 5 Multiplier
106%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%
All 12 levels
Scaling123456789101112
BATK SEQ 1 Multiplier19%21%22%24%26%28%30%32%34%36%39%42%
BATK SEQ 2 Multiplier21%23%26%28%30%32%34%36%38%41%44%48%
BATK SEQ 3 Multiplier33%37%40%43%47%50%53%57%60%64%69%75%
BATK SEQ 4 Multiplier36%39%43%46%50%53%57%61%64%69%74%80%
BATK SEQ 5 Multiplier47%52%56%61%66%71%75%80%85%90%98%106%
Finisher ATK Multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK Multiplier80%88%96%104%112%120%128%136%144%154%166%180%
Arcane Artillery Interdiction (Array Arcana: WILL), Basic Attack icon | Arknights: Endfield
Basic

Artillery Interdiction (Array Arcana: WILL)

BASIC ATTACK: An attack with up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.

Skill level

BATK SEQ 1 Multiplier
42%
BATK SEQ 2 Multiplier
48%
BATK SEQ 3 Multiplier
75%
BATK SEQ 4 Multiplier
80%
BATK SEQ 5 Multiplier
106%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%
All 12 levels
Scaling123456789101112
BATK SEQ 1 Multiplier19%21%22%24%26%28%30%32%34%36%39%42%
BATK SEQ 2 Multiplier21%23%26%28%30%32%34%36%38%41%44%48%
BATK SEQ 3 Multiplier33%37%40%43%47%50%53%57%60%64%69%75%
BATK SEQ 4 Multiplier36%39%43%46%50%53%57%61%64%69%74%80%
BATK SEQ 5 Multiplier47%52%56%61%66%71%75%80%85%90%98%106%
Finisher ATK Multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK Multiplier80%88%96%104%112%120%128%136%144%154%166%180%
Arcane Jadecrushing Grid (Array Arcana: INT), Battle Skill icon | Arknights: Endfield
Skill

Jadecrushing Grid (Array Arcana: INT)

  • 100 SP

SKILL DESCRIPTION: Creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect. Intellect (N) ≥ Will (N), Array Arcana: INT is ACTIVE. Array Arcana: INT: - Deals more DMG.

Skill level

SP Cost
100
DMG Multiplier
500%
Stagger
10
All 12 levels
Scaling123456789101112
SP Cost100100100100100100100100100100100100
DMG Multiplier222%245%267%289%311%333%356%378%400%428%461%500%
Stagger101010101010101010101010
Arcane Jadecrushing Grid (Array Arcana: WILL), Battle Skill icon | Arknights: Endfield
Skill

Jadecrushing Grid (Array Arcana: WILL)

  • 100 SP

SKILL DESCRIPTION: Creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect. Will (N) > Intellect (N), Array Arcana: WILL is ACTIVE. Array Arcana: WILL: - When dealing DMG, the array also pulls in enemies within the area of effect.

Skill level

SP Cost
100
DMG Multiplier
300%
Stagger
10
All 12 levels
Scaling123456789101112
SP Cost100100100100100100100100100100100100
DMG Multiplier133%147%160%173%187%200%213%227%240%257%277%300%
Stagger101010101010101010101010
Arcane Yinglung Stance IV (Array Arcana: INT), Combo Skill icon | Arknights: Endfield
Combo

Yinglung Stance IV (Array Arcana: INT)

  • 20s cooldown

Intellect (N) ≥ Will (N), Array Arcana: INT is ACTIVE. COMBO TRIGGER: When Nature Infliction or at least 2 stacks of non-Nature Arts Infliction are applied on an enemy. SKILL DESCRIPTION: Arcane charges at the target and sets up 4 Tactical Doubles that apply Nature Susceptibility and Cryo Susceptibility and deal Nature DMG to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG. Imprisonment: A debuff that slows all actions. Array Arcana: INT: - Hitting an enemy under Imprisonment with Arcane's battle skill returns some SP, ends the Imprisonment early, deals Explosion DMG, applies another instance of Nature Susceptibility and Cryo Susceptibility, and deals multiple hits of bonus DMG after a short delay. - Combo skill cooldown is shorter.

Skill level

Cooldown
18
Base DMG Multiplier
80%
Base Stagger
5
Imprisonment and Susceptibility Duration (s)
4
Susceptibility
4%
Explosion DMG Multiplier
120%
Explosion Stagger
5
Bonus DMG Multiplier
500%
Bonus Susceptibility Duration (s)
2
SP Return
30
Ultimate Energy Gain
10
All 12 levels
Scaling123456789101112
Cooldown202020202020202019191918
Base DMG Multiplier35%39%42%46%50%53%57%60%64%68%73%80%
Base Stagger555555555555
Imprisonment and Susceptibility Duration (s)444444444444
Susceptibility4%4%4%4%4%4%4%4%4%4%4%4%
Explosion DMG Multiplier53%59%64%69%75%80%85%91%96%103%111%120%
Explosion Stagger555555555555
Bonus DMG Multiplier222%244%266%289%311%333%355%377%400%427%461%500%
Bonus Susceptibility Duration (s)222222222222
SP Return282828282828282828303030
Ultimate Energy Gain101010101010101010101010
Arcane Yinglung Stance IV (Array Arcana: WILL), Combo Skill icon | Arknights: Endfield
Combo

Yinglung Stance IV (Array Arcana: WILL)

  • 20s cooldown

Will (N) > Intellect (N), Array Arcana: WILL is ACTIVE. COMBO TRIGGER: When an Arts Infliction is applied on an enemy. SKILL DESCRIPTION: Arcane charges at the target and sets up 4 Tactical Doubles that deal Nature DMG and apply another stack of Arts Infliction of the same element, Nature Susceptibility, and Cryo Susceptibility to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG. Imprisonment: A debuff that slows all actions. Array Arcana: WILL: - Applying Imprisonment by casting a combo skill will also slightly pull in enemies near the target. - The attribute of Will can further increase the effects of Nature Susceptibility and Cryo Susceptibility applied by the combo skill.

Skill level

Cooldown
18
Base DMG Multiplier
80%
Base Stagger
5
Imprisonment and Susceptibility Duration (s)
6
Base Susceptibility
4%
Max Bonus Susceptibility from Will
8%
Will for MAX Bonus Susceptibility
640
Explosion DMG Multiplier
120%
Explosion Stagger
5
Ultimate Energy Gain
10
All 12 levels
Scaling123456789101112
Cooldown202020202020202019191918
Base DMG Multiplier35%39%42%46%50%53%57%60%64%68%73%80%
Base Stagger555555555555
Imprisonment and Susceptibility Duration (s)666666666666
Base Susceptibility4%4%4%4%4%4%4%4%4%4%4%4%
Max Bonus Susceptibility from Will7%7%7%7%7%7%7%7%7.5%7.5%7.5%8%
Will for MAX Bonus Susceptibility560560560560560560560560600600600640
Explosion DMG Multiplier53%59%64%69%75%80%85%91%96%103%111%120%
Explosion Stagger555555555555
Ultimate Energy Gain101010101010101010101010
Arcane Gloompurge (Array Arcana: INT), Ultimate icon | Arknights: Endfield
Ultimate

Gloompurge (Array Arcana: INT)

  • 100 Ultimate Energy

SKILL DESCRIPTION: Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect (AOE). When hitting an enemy within the Gloompurger Array with a Finisher or a Final Strike performed by the controlled operator, the Gloompurger Array unleashes a Cluster Strike that deals Area DMG to the said enemy. This effect triggers up to 2 times. After triggering Cluster Strike 2 times, the ultimate is switched to Gloompurge Arcana. Gloompurge Arcana: Deals Nature DMG to enemies within a large AOE. Intellect (N) ≥ Will (N), Array Arcana: INT is ACTIVE. Array Arcana: INT: - When created, the Gloompurger Array also forcibly applies Corrosion to enemies in the AOE.

Skill level

Ultimate Energy Cost
100
Gloompurger Array Creation DMG Multiplier
180%
Gloompurger Array Creation Stagger
10
Gloompurger Array Duration (s)
20
Forced Corrosion Duration (s)
15
Cluster Strike Total DMG Multiplier
360%
Gloompurge Arcana DMG Multiplier
1440%
Gloompurge Arcana Stagger
10
All 24 levels
Scaling123456789101112131415161718192021222324
Ultimate Energy Cost100100100100100100100100100100100100100100100100100100100100100100100100
Gloompurger Array Creation DMG Multiplier80%88%96%104%112%120%128%136%144%154%166%180%
Gloompurger Array Creation Stagger101010101010101010101010
Gloompurger Array Duration (s)202020202020202020202020
Forced Corrosion Duration (s)151515151515151515151515
Cluster Strike Total DMG Multiplier160%176%192%208%224%240%256%272%288%308%332%360%
Gloompurge Arcana DMG Multiplier640%704%768%832%896%960%1024%1088%1152%1232%1328%1440%
Gloompurge Arcana Stagger101010101010101010101010
Arcane Gloompurge (Array Arcana: WILL), Ultimate icon | Arknights: Endfield
Ultimate

Gloompurge (Array Arcana: WILL)

  • 100 Ultimate Energy

SKILL DESCRIPTION: Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect (AOE). When hitting an enemy within the Gloompurger Array with a Finisher or a Final Strike performed by the controlled operator, the Gloompurger Array unleashes a Cluster Strike that deals Area DMG to the said enemy. This effect triggers up to 2 times. After triggering Cluster Strike 2 times, the ultimate is switched to Gloompurge Arcana. Gloompurge Arcana: Deals Nature DMG to enemies within a large AOE. Will (N) > Intellect (N), Array Arcana: WILL is ACTIVE. Array Arcana: WILL: - When created, the Gloompurger Array also targets enemies with Arts Infliction within its AOE, and applies another Arts Infliction stack of the same element to them.

Skill level

Ultimate Energy Cost
100
Gloompurger Array Creation DMG Multiplier
180%
Gloompurger Array Creation Stagger
10
Gloompurger Array Duration (s)
20
Cluster Strike Total DMG Multiplier
360%
Gloompurge Arcana DMG Multiplier
360%
Gloompurge Arcana Stagger
10
All 24 levels
Scaling123456789101112131415161718192021222324
Ultimate Energy Cost100100100100100100100100100100100100100100100100100100100100100100100100
Gloompurger Array Creation DMG Multiplier80%88%96%104%112%120%128%136%144%154%166%180%
Gloompurger Array Creation Stagger101010101010101010101010
Gloompurger Array Duration (s)202020202020202020202020
Cluster Strike Total DMG Multiplier160%176%192%208%224%240%256%272%288%308%332%360%
Gloompurge Arcana DMG Multiplier160%176%192%208%224%240%256%272%288%308%332%360%
Gloompurge Arcana Stagger101010101010101010101010

Talents

  1. Arcane Keen Mind/Stalwart, talent icon | Arknights: EndfieldElite 1

    Keen Mind/Stalwart

    1. Elite 1

      Operator Intellect and Will +8.

    2. Elite 2

      Operator Intellect and Will +10.

    3. Elite 3

      Operator Intellect and Will +10.

    4. Elite 4

      Operator Intellect and Will +15.

  2. Arcane Tactical Planning, talent icon | Arknights: EndfieldElite 0

    Tactical Planning

    1. Elite 0

      When Arcane's Intellect ≥ Will, switch skill type to Array Arcana: INT. If not, then switch to Array Arcana: WILL. Ultimate Gloompurge improved: Array Arcana: INT: During the ultimate, Arcane gains 24% Arts Amp. Array Arcana: WILL: When Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) deal DMG to the enemy, they also apply [Will × 0.02%] Nature Susceptibility and Cryo Susceptibility (max: 12.8%) for 10s. This effect cannot stack. Attribute requirements for the 2 types of Array Arcana only include effects from operator levels, talents, potentials, and attribute bonuses provided by equipped gear and weapons.

    2. Elite 2

      When Arcane's Intellect ≥ Will, switch skill type to Array Arcana: INT. If not, then switch to Array Arcana: WILL. Ultimate Gloompurge improved: Array Arcana: INT: - During the ultimate, Arcane gains 24% Arts Amp. Array Arcana: WILL: - When Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) deal DMG to the enemy, they also apply [Will × 0.02%] Nature Susceptibility and Cryo Susceptibility (max: 12.8%) for 10s. This effect cannot stack. Attribute requirements for the 2 types of Array Arcana only include effects from operator levels, talents, potentials, and attribute bonuses provided by equipped gear and weapons.

  3. Arcane Weapon Honing, talent icon | Arknights: EndfieldElite 1

    Weapon Honing

    1. Elite 1

      Corrosion applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased to 1.05 times the original.

    2. Elite 3

      Corrosion applied by Arcane lasts 10s longer, and Max Resistance Reduction is increased to 1.1 times the original.

  4. Arcane Outfitting, talent icon | Arknights: EndfieldElite 1

    Outfitting

    1. Elite 1

      Activate this to let the operator equip blue quality gear

    2. Elite 2

      Activate this to let the operator equip purple quality gear

    3. Elite 3

      Activate this to let the operator equip gold quality gear

Stat talent

The game data carries no stat talent for Arcane.

Potentials

  1. Arcane P1 Watcher of the Sea, Potential | Arknights: EndfieldP1

    Watcher of the Sea

    Combo skill Yinglung Stance IV improved: DMG Multiplier is increased to 1.3 times the original. Array Arcana: INT: Hitting an enemy under Imprisonment with Arcane's battle skill returns 10 additional SP. Array Arcana: WILL: Effects of Nature Susceptibility and Cryo Susceptibility applied +6%.

  2. Arcane P2 Heart of Ice Cold Ferrium, Potential | Arknights: EndfieldP2

    Heart of Ice Cold Ferrium

    Intellect and Will +15, Arts Intensity +16.

  3. Arcane P3 Wielder of Stone, Potential | Arknights: EndfieldP3

    Wielder of Stone

    Talent Weapon Honing improved: Corrosion applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased by 20% of the original.

  4. Arcane P4 Mind of Refined Steel, Potential | Arknights: EndfieldP4

    Mind of Refined Steel

    Ultimate Gloompurge improved: Ultimate Energy cost -15%.

  5. Arcane P5 Homeward Glance, Potential | Arknights: EndfieldP5

    Homeward Glance

    Ultimate Gloompurge improved: Array Arcana: INT: During the ultimate, Arcane gains 16% Arts Amp. DMG Multiplier of Gloompurge Arcana (ultimate sequence 2) is increased to 1.3 times the original. Array Arcana: WILL: Further increases the effects of Nature Susceptibility and Cryo Susceptibility applied by Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) by +7%. After casting Gloompurge Arcana (ultimate sequence 2), if combo skill Yinglung Stance IV is still in its cooldown, immediately shorten the length of the cooldown by 30%.

Full bill

Level 90 and every skill at 12

1,503,700

T-Creds 15 material lines

Elite 4 and level 90

126,100

T-Creds 7 materials · 4 steps

All 8 skills at 12

1,377,600

T-Creds 8× the single-skill bill

Elite promotion

  1. Elite 1
    Pink Bolete, promotion material | Arknights: EndfieldPink Bolete ×3
    Protodisk, promotion material | Arknights: EndfieldProtodisk ×8

    1,600T-Creds

  2. Elite 2
    Red Bolete, promotion material | Arknights: EndfieldRed Bolete ×5
    Protodisk, promotion material | Arknights: EndfieldProtodisk ×25

    6,500T-Creds

  3. Elite 3
    Protoset, promotion material | Arknights: EndfieldProtoset ×24
    Ruby Bolete, promotion material | Arknights: EndfieldRuby Bolete ×5

    18,000T-Creds

  4. Elite 4
    Talos Cap, promotion material | Arknights: EndfieldTalos Cap ×8
    Triphasic Nanoflake, promotion material | Arknights: EndfieldTriphasic Nanoflake ×20
    Protoset, promotion material | Arknights: EndfieldProtoset ×36

    100,000T-Creds

Total to level 90

126,100 T-Creds

Talos Cap, promotion material | Arknights: EndfieldTalos Cap ×8
Triphasic Nanoflake, promotion material | Arknights: EndfieldTriphasic Nanoflake ×20
Pink Bolete, promotion material | Arknights: EndfieldPink Bolete ×3
Protoset, promotion material | Arknights: EndfieldProtoset ×60
Red Bolete, promotion material | Arknights: EndfieldRed Bolete ×5
Ruby Bolete, promotion material | Arknights: EndfieldRuby Bolete ×5
Protodisk, promotion material | Arknights: EndfieldProtodisk ×33

Skill materials

  1. → 2
    Kalkodendra, promotion material | Arknights: EndfieldKalkodendra ×1
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×6

    1,000T-Creds

  2. → 3
    Kalkodendra, promotion material | Arknights: EndfieldKalkodendra ×2
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×12

    2,700T-Creds

  3. → 4
    Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×1
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×16

    3,200T-Creds

  4. → 5
    Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×1
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×21

    4,200T-Creds

  5. → 6
    Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×2
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×27

    5,400T-Creds

  6. → 7
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×6
    Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×1

    8,200T-Creds

  7. → 8
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×8
    Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×1

    10,500T-Creds

  8. → 9
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×15
    Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×2

    18,000T-Creds

  9. → 10
    Crimson Spearleaf, promotion material | Arknights: EndfieldCrimson Spearleaf ×3
    Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×1
    Triphasic Nanoflake, promotion material | Arknights: EndfieldTriphasic Nanoflake ×6
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×15

    24,000T-Creds

  10. → 11
    Crimson Spearleaf, promotion material | Arknights: EndfieldCrimson Spearleaf ×6
    Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×2
    Triphasic Nanoflake, promotion material | Arknights: EndfieldTriphasic Nanoflake ×16
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×24

    30,000T-Creds

  11. → 12
    Crimson Spearleaf, promotion material | Arknights: EndfieldCrimson Spearleaf ×12
    Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×3
    Triphasic Nanoflake, promotion material | Arknights: EndfieldTriphasic Nanoflake ×36
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×50

    65,000T-Creds

One skill at 12

172,200 T-Creds

Crimson Spearleaf, promotion material | Arknights: EndfieldCrimson Spearleaf ×21
Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×6
Triphasic Nanoflake, promotion material | Arknights: EndfieldTriphasic Nanoflake ×58
Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×4
Kalkodendra, promotion material | Arknights: EndfieldKalkodendra ×3
Protohedron, promotion material | Arknights: EndfieldProtohedron ×118
Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×4
Protoprism, promotion material | Arknights: EndfieldProtoprism ×82

All 8 skills at 12

1,377,600 T-Creds

Crimson Spearleaf, promotion material | Arknights: EndfieldCrimson Spearleaf ×168
Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×48
Triphasic Nanoflake, promotion material | Arknights: EndfieldTriphasic Nanoflake ×464
Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×32
Kalkodendra, promotion material | Arknights: EndfieldKalkodendra ×24
Protohedron, promotion material | Arknights: EndfieldProtohedron ×944
Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×32
Protoprism, promotion material | Arknights: EndfieldProtoprism ×656

Related

Arcane FAQ

What attribute is Arcane?
Arcane is a 6-star Nature operator of the Caster class, from Hongshan Academy of Sciences, wielding a Arts Unit, released in version 1.4.
What stat does Arcane scale on?
Arcane's skills multiply ATK. That is read from the scaling rows on the Battle Skill and Ultimate, not from the skill description, so it reflects what the game actually multiplies rather than what the text mentions.
What is the best weapon for Arcane?
Type 42: Solemn Phalanx is the closest fit on the data: it is a 6-star Arts Unit with 505 base ATK at level 90, and its skills act on ATK. Hypernova Auto is the best 4-star alternative.
Which gear set should Arcane use?
Hot Work. Its 3-piece effect is: 3-piece set effect: Wearer's Arts Intensity +30. After the wearer applies Combustion, the wearer gains Heat DMG +50% for 10s. After the wearer applies Corrosion, the wearer gains Nature DMG +50% for 10s. The aforementioned effects cannot stack. The 3-piece effect is the only set bonus a gear set has, and it needs three matching pieces; an operator equips four in all (Armor, Gloves and two Kits), so the fourth is free for an off-set piece.
How much does it cost to max Arcane's skills?
Taking one combat skill from level 1 to 12 costs 172,200 T-Creds and 21× Crimson Spearleaf among other materials. The Materials tab lists every item per level.
What does Arcane P1 do?
Watcher of the Sea: Combo skill Yinglung Stance IV improved: DMG Multiplier is increased to 1.3 times the original. Array Arcana: INT: Hitting an enemy under Imprisonment with Arcane's battle skill returns 10 additional SP. Array Arcana: WILL: Effects of Nature Susceptibility and Cryo Susceptibility applied +6%.

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