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ENDFIELDBUILD
Catcher, Physical Defender operator | Arknights: Endfield

Endfield Industries

Catcher

Build guide · Arknights: Endfield

4-star
PhysicalDefenderGreat SwordSupport

English voice: Kevin Andrew Rivera

The best Catcher build in Arknights: Endfield (Version 1.5) is OBJ Heavy Burden with Eternal Xiranite. Updated September 20, 2026

Key facts

The best Catcher build in Arknights: Endfield (Version 1.5) is OBJ Heavy Burden with Eternal Xiranite. 4-star Physical Defender operator.

Rarity
4★
Attribute
Physical
Class
Defender
Weapon type
Great Sword
Faction
Endfield Industries
Released
Version 1.0 · 2026-01-22
Best weapon
OBJ Heavy Burden
Core set
Eternal Xiranite
Where these rankings come fromThe weapon order, gear sets and Potential verdicts on this tab are prydwen.gg’s, measured in play and condensed to a sentence each. Relative damage figures are ratios against the bottom of each ranking, not absolute numbers, and each one holds only for the Potential and team its row states. Everything else (base stats, skill text, material totals) is read from the game’s own data.

Weapons

Gear

Eternal Xiranite gear set | Arknights: Endfield
CoreEternal Xiranite

Catcher can't heal, so LYNX is off the table, leaving Eternal Xiranite built for Energy to maximize his Vulnerable and Weaken uptime and occasional team buffs, usually the stronger pick over the extra Stagger from Swordmancer.

3PC3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack.

Skill priority

  1. #1

    COMBO SKILL

    Max first

  2. #2

    ULTIMATE = BASIC ATTACK

    Then

  3. #3

    BATTLE SKILL

    Next

Teams

No composition on the site currently uses Catcher. The best teams page carries the ones that are written up.

Arknights: Endfield 4★ Physical Defender Support

Catcher build summary

Updated September 20, 2026

OBJ Heavy Burden tops the weapon ranking for Catcher at P5, ahead of Thunderberge, Former Finery and Seeker of Dark Lung. That order is prydwen.gg's, measured in play and condensed to a sentence each; every row of it sits under Weapons below.

Run Eternal Xiranite on Catcher.

Skill priority is COMBO SKILL > ULTIMATE = BASIC ATTACK > BATTLE SKILL. The Ultimate costs 80 Ultimate Energy, which is what an Ultimate Gain Efficiency target has to clear.

Role
Support / Sustain
Best weapon
OBJ Heavy Burden
Gear set
Eternal Xiranite
Skill priority
COMBO SKILL > ULTIMATE = BASIC ATTACK > BATTLE SKILL
Ultimate Energy cost
80 Ultimate Energy
Key promotion material
8× Bloodcap
Last updated
September 20, 2026

Skills

Catcher Basic Tactics, Basic Attack icon | Arknights: Endfield
Basic

Basic Tactics

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

Skill level

BATK SEQ 1 Multiplier
79%
BATK SEQ 2 Multiplier
87%
BATK SEQ 3 Multiplier
122%
BATK SEQ 4 Multiplier
160%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%
All 12 levels
Scaling123456789101112
BATK SEQ 1 Multiplier35%39%42%46%49%53%56%60%63%67%73%79%
BATK SEQ 2 Multiplier39%42%46%50%54%58%62%65%69%74%80%87%
BATK SEQ 3 Multiplier54%59%65%70%76%81%86%92%97%104%112%122%
BATK SEQ 4 Multiplier71%78%85%92%99%107%114%121%128%137%147%160%
Finisher ATK Multiplier400%440%480%520%560%600%640%680%720%770%830%900%
Dive ATK Multiplier80%88%96%104%112%120%128%136%144%154%166%180%
Catcher Rigid Interdiction, Battle Skill icon | Arknights: Endfield
Skill

Rigid Interdiction

  • 100 SP

Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is active, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.

Skill level

SP Cost
100
DMG Multiplier
400%
Stagger
20
Protection
90%
SP Return
30
All 12 levels
Scaling123456789101112
SP Cost100100100100100100100100100100100100
DMG Multiplier178%196%213%231%249%267%285%302%320%342%369%400%
Stagger202020202020202020202020
Protection90%90%90%90%90%90%90%90%90%90%90%90%
SP Return303030303030303030303030
Catcher Timely Suppression, Combo Skill icon | Arknights: Endfield
Combo

Timely Suppression

  • 35s cooldown

A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points. Trigger: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.

Skill level

Cooldown
33
SEQ 1 DMG Multiplier
55%
SEQ 2 DMG Multiplier
225%
Stagger
10
Base Shield
810
Shield Increase per Defense
5.06
Shield Duration (s)
10
Ultimate Energy Gain
10
All 12 levels
Scaling123456789101112
Cooldown353535353535353535353533
SEQ 1 DMG Multiplier25%27%30%32%34%37%39%42%44%47%51%55%
SEQ 2 DMG Multiplier100%110%120%130%140%150%160%170%180%193%208%225%
Stagger101010101010101010101010
Base Shield360432504576612648684720756774792810
Shield Increase per Defense2.252.73.153.63.834.054.284.54.734.844.955.06
Shield Duration (s)101010101010101010101010
Ultimate Energy Gain101010101010101010101010
Catcher Textbook Assault, Ultimate icon | Arknights: Endfield
Ultimate

Textbook Assault

  • 80 Ultimate Energy

Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.

Skill level

Ultimate Energy Cost
80
SEQ 1 DMG Multiplier
200%
SEQ 1 Stagger
5
SEQ 2 DMG Multiplier
270%
SEQ 2 Stagger
5
SEQ 3 DMG Multiplier
400%
SEQ 3 Stagger
10
Weakness Effect
30%
Weakness Duration (s)
8
All 12 levels
Scaling123456789101112
Ultimate Energy Cost808080808080808080808080
SEQ 1 DMG Multiplier89%98%107%116%125%134%143%151%160%172%185%200%
SEQ 1 Stagger555555555555
SEQ 2 DMG Multiplier120%132%144%156%168%180%192%204%216%231%249%270%
SEQ 2 Stagger555555555555
SEQ 3 DMG Multiplier178%196%213%231%249%267%284%302%320%342%369%400%
SEQ 3 Stagger101010101010101010101010
Weakness Effect20%20%20%20%20%25%25%25%25%30%30%30%
Weakness Duration (s)888888888888

Talents

  1. Catcher Forged, talent icon | Arknights: EndfieldElite 1

    Forged

    1. Elite 1

      Operator Strength +10.

    2. Elite 2

      Operator Strength +15.

    3. Elite 3

      Operator Strength +15.

    4. Elite 4

      Operator Strength +20.

  2. Catcher Resilient Defense, talent icon | Arknights: EndfieldElite 1

    Resilient Defense

    1. Elite 1

      For every 10 Will, DEF +1.0.

    2. Elite 2

      For every 10 Will, DEF +1.2.

  3. Catcher Comprehensive Mindset, talent icon | Arknights: EndfieldElite 2

    Comprehensive Mindset

    1. Elite 2

      Ultimate Textbook Assault improved: Final hit creates 2 shockwave(s), each dealing 30% ATK of Physical DMG.

    2. Elite 3

      Ultimate Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK of Physical DMG.

  4. Catcher Outfitting, talent icon | Arknights: EndfieldElite 1

    Outfitting

    1. Elite 1

      Activate this to let the operator equip blue quality gear

    2. Elite 2

      Activate this to let the operator equip purple quality gear

    3. Elite 3

      Activate this to let the operator equip gold quality gear

Stat talent

Strength
60

Forged at full unlock, summed across every tier. Elite rank gates the tiers as it gates the talents above.

Potentials

  1. Catcher P1 Multi-layered Readiness, Potential | Arknights: EndfieldP1

    Multi-layered Readiness

    Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF x 5] of Physical DMG.

  2. Catcher P2 Bonus Spec Training, Potential | Arknights: EndfieldP2

    Bonus Spec Training

    DEF +20, Will +10.

  3. Catcher P3 Unwavering Post, Potential | Arknights: EndfieldP3

    Unwavering Post

    Combo skill Timely Suppression improved: Shield duration +5s.

  4. Catcher P4 Compensated Suffering, Potential | Arknights: EndfieldP4

    Compensated Suffering

    Ultimate Textbook Assault improved: Ultimate Energy cost -10%.

  5. Catcher P5 Choice Without Regrets, Potential | Arknights: EndfieldP5

    Choice Without Regrets

    Battle skill Rigid Interdiction improved: Hitting an enemy while the shield is active returns 10 SP.

Full bill

Level 90 and every skill at 12

814,900

T-Creds 15 material lines

Elite 4 and level 90

126,100

T-Creds 7 materials · 4 steps

All 4 skills at 12

688,800

T-Creds 4× the single-skill bill

Elite promotion

  1. Elite 1
    Pink Bolete, promotion material | Arknights: EndfieldPink Bolete ×3
    Protodisk, promotion material | Arknights: EndfieldProtodisk ×8

    1,600T-Creds

  2. Elite 2
    Red Bolete, promotion material | Arknights: EndfieldRed Bolete ×5
    Protodisk, promotion material | Arknights: EndfieldProtodisk ×25

    6,500T-Creds

  3. Elite 3
    Protoset, promotion material | Arknights: EndfieldProtoset ×24
    Ruby Bolete, promotion material | Arknights: EndfieldRuby Bolete ×5

    18,000T-Creds

  4. Elite 4
    Bloodcap, promotion material | Arknights: EndfieldBloodcap ×8
    Tachyon Screening Lattice, promotion material | Arknights: EndfieldTachyon Screening Lattice ×20
    Protoset, promotion material | Arknights: EndfieldProtoset ×36

    100,000T-Creds

Total to level 90

126,100 T-Creds

Bloodcap, promotion material | Arknights: EndfieldBloodcap ×8
Tachyon Screening Lattice, promotion material | Arknights: EndfieldTachyon Screening Lattice ×20
Pink Bolete, promotion material | Arknights: EndfieldPink Bolete ×3
Protoset, promotion material | Arknights: EndfieldProtoset ×60
Red Bolete, promotion material | Arknights: EndfieldRed Bolete ×5
Ruby Bolete, promotion material | Arknights: EndfieldRuby Bolete ×5
Protodisk, promotion material | Arknights: EndfieldProtodisk ×33

Skill materials

  1. → 2
    Kalkodendra, promotion material | Arknights: EndfieldKalkodendra ×1
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×6

    1,000T-Creds

  2. → 3
    Kalkodendra, promotion material | Arknights: EndfieldKalkodendra ×2
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×12

    2,700T-Creds

  3. → 4
    Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×1
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×16

    3,200T-Creds

  4. → 5
    Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×1
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×21

    4,200T-Creds

  5. → 6
    Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×2
    Protoprism, promotion material | Arknights: EndfieldProtoprism ×27

    5,400T-Creds

  6. → 7
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×6
    Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×1

    8,200T-Creds

  7. → 8
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×8
    Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×1

    10,500T-Creds

  8. → 9
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×15
    Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×2

    18,000T-Creds

  9. → 10
    D96 Steel Sample 4, promotion material | Arknights: EndfieldD96 Steel Sample 4 ×6
    False Aggela, promotion material | Arknights: EndfieldFalse Aggela ×3
    Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×1
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×15

    24,000T-Creds

  10. → 11
    D96 Steel Sample 4, promotion material | Arknights: EndfieldD96 Steel Sample 4 ×16
    False Aggela, promotion material | Arknights: EndfieldFalse Aggela ×6
    Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×2
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×24

    30,000T-Creds

  11. → 12
    D96 Steel Sample 4, promotion material | Arknights: EndfieldD96 Steel Sample 4 ×36
    False Aggela, promotion material | Arknights: EndfieldFalse Aggela ×12
    Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×3
    Protohedron, promotion material | Arknights: EndfieldProtohedron ×50

    65,000T-Creds

One skill at 12

172,200 T-Creds

D96 Steel Sample 4, promotion material | Arknights: EndfieldD96 Steel Sample 4 ×58
False Aggela, promotion material | Arknights: EndfieldFalse Aggela ×21
Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×6
Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×4
Kalkodendra, promotion material | Arknights: EndfieldKalkodendra ×3
Protohedron, promotion material | Arknights: EndfieldProtohedron ×118
Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×4
Protoprism, promotion material | Arknights: EndfieldProtoprism ×82

All 4 skills at 12

688,800 T-Creds

D96 Steel Sample 4, promotion material | Arknights: EndfieldD96 Steel Sample 4 ×232
False Aggela, promotion material | Arknights: EndfieldFalse Aggela ×84
Mark of Perseverance, promotion material | Arknights: EndfieldMark of Perseverance ×24
Chrysodendra, promotion material | Arknights: EndfieldChrysodendra ×16
Kalkodendra, promotion material | Arknights: EndfieldKalkodendra ×12
Protohedron, promotion material | Arknights: EndfieldProtohedron ×472
Vitrodendra, promotion material | Arknights: EndfieldVitrodendra ×16
Protoprism, promotion material | Arknights: EndfieldProtoprism ×328

Related

Catcher FAQ

What attribute is Catcher?
Catcher is a 4-star Physical operator of the Defender class, from Endfield Industries, wielding a Great Sword, released in version 1.0.
What stat does Catcher scale on?
Catcher's skills multiply ATK. That is read from the scaling rows on the Battle Skill and Ultimate, not from the skill description, so it reflects what the game actually multiplies rather than what the text mentions.
What is the best weapon for Catcher?
OBJ Heavy Burden is the closest fit on the data: it is a 5-star Great Sword with 411 base ATK at level 90, and its skills act on ATK. Industry 0.1 is the best 4-star alternative.
Which gear set should Catcher use?
Eternal Xiranite. Its 3-piece effect is: 3-piece set effect: Wearer's HP +1000. After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates gain DMG Dealt +16% for 15s. This effect cannot stack. The 3-piece effect is the only set bonus a gear set has, and it needs three matching pieces; an operator equips four in all (Armor, Gloves and two Kits), so the fourth is free for an off-set piece.
How much does it cost to max Catcher's skills?
Taking one combat skill from level 1 to 12 costs 172,200 T-Creds and 58× D96 Steel Sample 4 among other materials. The Materials tab lists every item per level.
What does Catcher P1 do?
Multi-layered Readiness: Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals [300 + DEF×5.0] of Physical DMG.

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