Skip to content
ENDFIELDBUILD

Guide · 12 min read

Endfield Wuling Farm Layout: KyoStinV’s Auto-Farm for Every Yuanyuan Inn Crop

A step-by-step build of KyoStinV’s auto-farm for the Yuanyuan Inn: gas and water lines, the refined-crop top section, the Sprinkler grid below, which crop goes where, and why the Auto-Farmer clogs.

KyoStinV YouTube channel avatar

Written by

KyoStinV

Designed, built and filmed the auto-farm layout in this guide, including the crop split and the anti-clog rules; every screenshot here comes from his video, used with his permission.

Subscribe

12 min read

On this page9 sections
Video by KyoStinV. Nothing loads from YouTube until you press play. Watch on YouTube

KyoStinV’s Wuling farm layout fills all 50 plots of the farm next to Yuanyuan Manor in Si’s Painting with 14 Sprinklers and 3 Gas Dispersing Units, then trims it to 27 planted plots so the Auto-Farmer’s 24 storage slots never clog. It produces every crop the Yuanyuan Inn cooks with, in a balanced ratio, and it has to be placed by hand: the game does not let you deploy a blueprint inside the farm area.

This guide follows KyoStinV’s 13-minute video, uploaded October 16, 2026, the day after version 1.6 went live, and uses his footage with his permission. Names and numbers are read off the game screens, not the auto captions, which turn version 1.6 into “1.26”. His overlay writes “Xiragen” for the gas; the game labels the pylons and the environment Xiranite, so this guide does too. How plots, seeds and Sprinklers work in general is covered in our Endfield 1.6 farming guide; this page is the one layout, built step by step.

Endfield Yuanyuan auto-farm finished layout in Si’s Painting: Cabbage, Relishroom and Sourberry over 3 Gas Dispersing Units, Sprinklers below
12:02 The finished farm: refined crops in the gas along the top, the rest of the inn’s crops in the Sprinkler grid below.

How does the Yuanyuan Inn auto-farm work?

Version 1.6 adds the Auto-Farmer, a facility that plants and harvests for you. Its own description reads: “The Auto-Farmer is a facility manufactured by Endfield Industries to automate agricultural production. Upgrading an Auto-Farmer to the required levels will let it perform actions such as Auto-Germination and Auto-Harvest.” At Level 3 of 4 the panel shows “Auto-Germinating & Auto-Harvesting”, so the only job left is watering, and Sprinklers fed by a pipe take that over too.

Endfield Auto-Farmer panel in Si’s Painting at Current Level 3/4, Auto-Germinating and Auto-Harvesting, with an empty storage grid
0:26 Level 3 already germinates and harvests on its own. Count the storage grid: 18 slots.

The farm feeds the inn in Yuanyuan’s Blazing Stoves, the 1.6 innkeeping mode that unlocks after the main story. KyoStinV first designed the farm to maximize the special crops, then dropped the idea: by his count you can run the inn once every 6 hours, three or four times a day, so you never burn through that many special crops. His advice is to spread the 50 plots across all crops so every recipe has its ingredients.

The seeds come in 12 types and grow into 15 crops. The plot grid at 1:26 shows the twelve: Pingtuber, Amber Rice, Ballpea, Matoberry, Reed Rye, Crunchcane, Tartpepper, Oilseed, Whitemelon, Cabbage, Relishroom and Sourberry. The last three turn into a new variant when they grow inside a Xiranite environment, which makes fifteen.

Endfield Si’s Painting farm with all 12 crop plots in top view, and Cabbage, Relishroom and Sourberry refined in purple-ringed plots
1:26 Twelve seed types on the left; on the right, Cabbage, Relishroom and Sourberry as normal plots (blue rings) and refined plots (purple rings).

What do you need before you build?

Three things, according to KyoStinV. First, the inn: most recipes and features unlock at inn level 3, but the layout works before that. Second, seeds, which he buys from the seed vendor inside the inn (his overlay calls her Job Rusher; the shop window itself is titled Pantry Shop). Third, an Auto-Farmer at Level 3, which is where the refined variants unlock.

The Level 4 upgrade matters later, for storage. Its preview lists “Storage Slots +6” and a requirement in red: “Reach Inn Rating Lv.4 to upgrade”. Eighteen slots plus six is the 24 KyoStinV quotes as the maximum. The same panel spells out the two refined-farming rules the layout is built around:

  • Refined Farming: “Cabbage, Relishroom, and Sourberry plots in the growing phase can be placed in a Xiranite environment to undergo Refined Farming. Completing Refined Farming converts the crop into new variants.”
  • Refined Crop Green Touch: “A refined plot can boost the yield of another plot of the same crop touching it.”
Endfield Auto-Farmer upgrade preview from Level 3 to 4: Refined Farming, Refined Crop Green Touch, Storage Slots +6, Inn Rating Lv.4
9:41 Level 4 adds 6 storage slots and needs Inn Rating 4. Green Touch is why same-crop refined plots should not touch.

Building the farm itself costs nothing exotic: plots, Sprinklers, Gas Dispersing Units, Pipe Splitters, Xiranite Pylons and the pumps and extractors outside. If you have not crafted plots before, our farming guide covers the seed-and-carbon recipe.

How do you bring Xiranite gas and water to the farm?

The farm, part of the Si’s Painting area that opened with 1.6, needs two inputs piped in from outside the fence, where blueprints and normal building still work. Gas comes from the Gas Vent at the top left of the Si’s Painting map; its panel lists two High Purity slots. KyoStinV puts the yield at 40 per minute in total and warns against hauling it to your main base for other products, since his 1.5 base already overproduces.

Endfield Wuling map of Si’s Painting with the Gas Vent selected above Yuanyuan Manor, its panel showing two High Purity slots
1:46 The Gas Vent sits just above the farm. Its two High Purity slots take the two Gas Extractors.

Place two Gas Extractors on it, merge them into a single Conduit Inlet, and run the line to a single Conduit Outlet inside the farm. For water, go to the river on the right side of the farm, place two Fluid Pumps on the jetty, merge them into a double Conduit Inlet, and run that to a double Conduit Outlet at the bottom of the farm. He notes a separate AIC supply point nearby for electricity, so the pumps and extractors do not need power run in from Wuling’s main grid.

Endfield two Fluid Pumps on a wooden jetty over the river beside Yuanyuan Manor, ready to join into a double Conduit Inlet
3:11 Two Fluid Pumps on the river jetty. Two pumps feed one double inlet, which becomes the farm’s two water outputs.

How do you build the refined-crop section?

Open the farm in top view. KyoStinV places every plot as a Sandleaf Plot first, as a placeholder, and swaps crops in at the end. That keeps the copy-paste steps identical everywhere.

One module is six plots around a gas core. Put the gas Conduit Outlet at the top right. Place three plots right below it, then paste the same three plots one row lower, leaving a one-tile gap. In that gap, toward the left, place a Gas Dispersing Unit, then a Sprinkler on each side of it. Both Sprinklers face right.

Endfield farm module in top view: six Sandleaf Plots around a Gas Dispersing Unit with Sprinklers, under the gas Conduit Outlet
5:11 One module: three plots over, three under, the Gas Dispersing Unit between them and a Sprinkler going in on each side.

Copy the module and paste it twice to the left. That gives 18 plots, 3 Gas Dispersing Units and 6 Sprinklers. Now the pipes:

  • Drag the gas line from the Conduit Outlet up, then all the way left until it reaches the left Gas Dispersing Unit, and connect it.
  • Put a Pipe Splitter above the middle and the right unit and branch the gas down to each.
  • Place 3 Xiranite Pylons along the gas line to power the units.
  • Move the double water outlet to the bottom left, drag one of its outputs to the top-left corner of the plots, add a Pipe Splitter, and split the water into all 6 Sprinklers.
Endfield farm top section: three Gas Dispersing Units with Sprinklers and 18 plots, a Xiranite Pylon being placed on the gas line
6:17 Three modules side by side and the gas line along the top. The pylon preview reads 35 of 250 facilities used.

How do you build the Sprinkler grid below it?

The lower half repeats one four-plot block with no gas. Right below the water pipe, starting from the right, place two plots side by side. Under the left one, put a Sprinkler facing up and to the right. Under the Sprinkler, place two more plots. That is one Sprinkler for four plots, the same ratio IWinToLose uses in the general guide.

Copy that block and paste it three more times to the left, for 16 plots and 4 Sprinklers. Then copy the whole row and paste it one block below. Run the second water output to the center of the grid, add a Pipe Splitter, and connect it to the Sprinklers above, below and in the middle. Repeat that for every Sprinkler, and finish with Xiranite Pylons so they run.

Endfield farm bottom grid in top view: Sandleaf Plots in pairs around Sprinklers, joined by blue water pipes and Pipe Splitters
9:01 Two rows of the four-plot block, every Sprinkler on the water line, before the pylons go in.

Add it up: 18 plots on top and 32 below is 50, the farm’s cap. Six Sprinklers on top plus eight below is 14. KyoStinV suggests keeping this full 50-plot grid even if you do not plant all of it, because it is the version you would switch back to if Hypergryph ever raises the Auto-Farmer’s slot limit.

Which crops go in which plots?

Swap the placeholders in two groups. The plots inside the gas take the three crops that can refine: Cabbage, Relishroom and Sourberry. The finished layout puts one of each in every module, in the order Cabbage, Relishroom, Sourberry, so no refined plot touches another of its own crop. Everything else goes in the grid below, three plots per crop.

Three crops leave Si’s farm entirely. KyoStinV grows Tartpepper, Reed Rye and Amber Rice in the Wuling farm, the second Auto-Farmer at the Agricultural Test Site in Wuling City, so they do not take slots from the Si’s Painting Auto-Farmer. Their growth speeds differ, so he plants at least 4 Tartpepper, 2 Reed Rye and 2 Amber Rice there; the rest of that farm is free.

CropWherePlotsNote
CabbageSi’s Painting, gas section3Refines into a variant
RelishroomSi’s Painting, gas section3Refines into a variant
SourberrySi’s Painting, gas section3Refines into a variant
OilseedSi’s Painting, grid3
WhitemelonSi’s Painting, grid3
CrunchcaneSi’s Painting, grid3
BallpeaSi’s Painting, grid3Also yields a byproduct (“Balpea Pod” in KyoStinV’s note)
MatoberrySi’s Painting, grid3
PingtuberSi’s Painting, grid3Also yields a byproduct (“Pingtuber Leaf”)
TartpepperWuling City4 or moreKept off Si’s Auto-Farmer
Reed RyeWuling City2 or moreKept off Si’s Auto-Farmer
Amber RiceWuling City2 or moreKept off Si’s Auto-Farmer

One count to correct politely. The overlay at 11:17 says the setup uses “only 26 Plots out of 50” in Si’s farm. The screen shows nine crops at three plots each, 9 in the gas section and 18 in the grid, which is 27. Either way you leave about half the field empty on purpose.

Endfield farm grid planted three each: Oilseed, Whitemelon, Crunchcane, Ballpea, Matoberry and Pingtuber, with Sprinklers and pylons
11:17 The grid, planted: Oilseed, Whitemelon, Crunchcane, Ballpea, Matoberry and Pingtuber, three each. Eighteen plots, plus nine above.

Why does the Auto-Farmer clog, and how do you stop it?

This is the part that makes the layout worth copying. KyoStinV lists four rules on screen:

  1. The Auto-Farmer at its maximum level allows 24 slots in total.
  2. Each slot holds up to 50 items.
  3. If every slot is used, newly grown crops are not collected, and the farm clogs.
  4. A refined plot produces the normal and the variant version together.

Run the numbers his way. Three plots of one crop make 90, which needs two 50-item slots. Nine crops at two slots each is 18 of the 24. The three variants and the two byproducts then need slots of their own; if each takes at least one, you are at 23 of 24 before the next harvest lands. That is why the layout stops at three plots per crop, why Tartpepper, Reed Rye and Amber Rice move to Wuling City, and why refined plots of one crop must not touch: Green Touch would raise their yield and push them into a third slot.

Endfield refined Cabbage, Relishroom and Sourberry plots over Gas Dispersing Units, with Oilseed, Whitemelon and Ballpea plots below
9:57 Rule 4 on screen: a refined plot yields the normal crop and the variant together, so it fills two kinds of storage at once.

KyoStinV’s own correction, pinned in the video description, tightens this further. He forgot the two byproducts, Balpea Pod and Pingtuber Leaf, which also occupy slots. For a farm that truly never clogs, cut two crops that few recipes use from three plots to one, which frees two slots. He does not name the two; pick from the recipes you cook least. The video does not show exactly how many slots a variant or a byproduct fills, so treat the arithmetic above as a floor.

The timing works like this, by his description: the Auto-Farmer fills in about 8 hours, all plots start growing again once it collects, and if you leave it another 8 hours the plots clog together until you empty the storage. With everything clogging at once, one visit clears the whole farm.

Is there a blueprint code for this farm?

Endfield Wuling City farm in Batch Select Mode, 16x11 area: Save Blueprint (Ctrl+S) panel over 2 Reed Rye, 2 Amber Rice and 4 Tartpepper plots
10:56 Batch Select Mode in the Wuling City farm offers Save Blueprint, but saving is not deploying. Below it, the two Reed Rye, two Amber Rice and four Tartpepper plots.

No. At 4:01 KyoStinV states that blueprints cannot be deployed inside the farm area, which is why his video walks through every placement instead of sharing a code. The batch-select panel does offer “Save Blueprint” (Ctrl+S) when you select plots, but saving is not the same as deploying, and no share code appears anywhere in the video. The supply lines outside the fence, two Gas Extractors and two Fluid Pumps, could be saved as a normal blueprint, but they are four facilities and quicker to place by hand.

For factory layouts that do come with share codes, such as battery and component lines for Wuling, see our AIC blueprints. The farm stays a manual build, so keep the video open and use its rewind, as KyoStinV suggests.

What do you still have to do by hand?

Collect. Every crop the Auto-Farmer harvests stays in its storage until you open the Auto-Farmer from the map and store the crops in Wuling Depot, and the Ranch works the same way. Do both before the 8-hour mark and the farm never stops. The same check covers the Wuling City Auto-Farmer that holds your Tartpepper, Reed Rye and Amber Rice; IWinToLose’s daily routine walks through all three stops.

The inn is Si’s, new in version 1.6: her build is on our Si page, her banner on the banners page, the pre-launch news in KyoStinV’s 1.6 Special Program summary, and the region on the Wuling map.

Steps

  1. Tap the gas vent. At the Gas Vent on the top-left of the Si’s Painting map, place 2 Gas Extractors, join them into one Conduit Inlet and run it to a single Conduit Outlet at the farm.
  2. Pump water from the river. On the river to the right of the farm, place 2 Fluid Pumps, join them into a double Conduit Inlet and run it to a double Conduit Outlet at the bottom of the farm.
  3. Build one refined-crop module. In top view, put the gas Conduit Outlet at the top right, 3 plots under it, 3 more plots one row lower, a Gas Dispersing Unit in the gap and a Sprinkler on each side of it, both facing right.
  4. Copy the module twice and pipe it. Paste the module two more times to the left, run the gas pipe up and along to the left unit with Pipe Splitters to the other two, add 3 Xiranite Pylons, and split one water output into the 6 Sprinklers.
  5. Build the Sprinkler grid. Below the pipes, place 2 plots, a Sprinkler under the left one facing up and right, then 2 more plots; copy that block 3 more times to the left, then paste the whole row one block lower.
  6. Water and power the grid. Run the second water output to the center with a Pipe Splitter, connect it to the Sprinklers above, below and in the middle, repeat for every Sprinkler, and power them with Xiranite Pylons.
  7. Swap the placeholder plots. Replace the Sandleaf placeholder plots with crops: Cabbage, Relishroom and Sourberry in the gas section, three plots of each other inn crop below, and Tartpepper, Reed Rye and Amber Rice in Wuling City instead.
  8. Empty the Auto-Farmer. Every 8 hours or so, open the Auto-Farmer from the map and store its crops in Wuling Depot, then do the same for the Ranch.

FAQ · 6 questions

Frequently asked questions

What is the best farm layout in Endfield 1.6?

KyoStinV’s Yuanyuan Inn layout, from his video of October 16, 2026, fills the 50-plot farm in Si’s Painting with 14 Sprinklers and 3 Gas Dispersing Units, then plants 27 plots: Cabbage, Relishroom and Sourberry in the gas, three plots of six other crops below. It keeps the 24-slot Auto-Farmer from clogging.

Can you use a blueprint for the farm in Endfield?

Not inside the farm area. KyoStinV states in his October 16, 2026 video that blueprints cannot be deployed there, so the plots, Sprinklers and Gas Dispersing Units are placed by hand. Only the gas and water lines outside the fence can be built from a normal blueprint.

How many storage slots does the Auto-Farmer have?

18 at Level 3 and 24 at Level 4, the maximum. The Level 4 upgrade adds Storage Slots +6 and needs Inn Rating 4, per the upgrade panel in KyoStinV’s video of October 16, 2026. Each slot holds up to 50 items; when all are full, the Auto-Farmer stops collecting.

Which crops can be refined in Endfield?

Cabbage, Relishroom and Sourberry. The Auto-Farmer’s Level 4 panel says their plots, placed in a Xiranite environment while growing, undergo Refined Farming and turn into new variants. A refined plot yields the normal crop and the variant together, and boosts any touching plot of the same crop.

Why is my Endfield Auto-Farmer clogging?

Because all its storage slots are full: 24 at most, 50 items each. Three plots of one crop make 90 items and fill two slots, refined plots add variants, and Ballpea and Pingtuber add byproducts. KyoStinV’s fix, as of October 2026: three plots per crop at most, two low-use crops cut to one plot, and three crops moved to Wuling City.

Where do Tartpepper, Reed Rye and Amber Rice go?

In the Wuling City farm, not Si’s Painting. KyoStinV plants at least 4 Tartpepper, 2 Reed Rye and 2 Amber Rice there so they fill the Wuling City Auto-Farmer instead of the Si’s Painting one, as shown in his video of October 16, 2026.

Sources

More Endfield news

Keep exploring

← All news